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The purpose of this study is to determine and investigate the effect of flow and immersion on time perception in first-person shooters. Flow is frequently handled from a radical stance, with all nine specified dimensions present for the experience to qualify as flow. The balance between a person's abilities and the demands of the activity; merging of action and awareness; clear goals; immediate and unambiguous feedback; concentration on the task; perceived control over the activity; loss of self-reflection; distorted perception of time; and intrinsic motivation toward an activity.

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ZombieFirstPersonShooter.zip 149 MB